Modular by contract
Fixed footprints, doors, collisions, interiors, and asset IDs keep richer art compatible with the existing editor and runtime.
Next-generation asset-quality city
A focused test city for the new visual system. Walk three chapel styles, three offices, two flexible warehouses, two venues, and four animated portal families while customizable citizens test the character language beside them.

The campus separates visual quality from gameplay contracts: every asset stays placeable, interactive, replaceable, and performance-aware.
Fixed footprints, doors, collisions, interiors, and asset IDs keep richer art compatible with the existing editor and runtime.
Portals, windows, signage, and citizens animate within device tiers and respect reduced-motion preferences.
Characters remain assembled from skin, hair, clothing, shoes, face, and accessory parameters instead of fixed portraits.
Compare every new building and portal family in one lightweight city.
Enter BlakCity v2