Next-generation asset-quality city

BlakCity v2.

A focused test city for the new visual system. Walk three chapel styles, three offices, two flexible warehouses, two venues, and four animated portal families while customizable citizens test the character language beside them.

Enter BlakCity v2Build with the system
BlakCity v2 modular building and portal quality board

One system, many city styles

The campus separates visual quality from gameplay contracts: every asset stays placeable, interactive, replaceable, and performance-aware.

01

Modular by contract

Fixed footprints, doors, collisions, interiors, and asset IDs keep richer art compatible with the existing editor and runtime.

02

Motion with restraint

Portals, windows, signage, and citizens animate within device tiers and respect reduced-motion preferences.

03

Customization preserved

Characters remain assembled from skin, hair, clothing, shoes, face, and accessory parameters instead of fixed portraits.

Walk the quality test

Compare every new building and portal family in one lightweight city.

Enter BlakCity v2